![]() ![]() This is unfun, tedious, and quite frankly elitist where the crafting system is min-maxed. I leveled up a weaponsmith and an armorsmith to 500 and I spent more time looking at the tiny screen on my phone to make sure I was buying the right amount of items from the TP than actually enjoying the experience.įixes: some sort of daily system where you craft items that levels you up. Getting to 500 need not be done in an hour. There are multiple crafting professions in the game, and it’s a shame and a loss if it’s not accessible to most players. ![]() > The personal story does give you some useful items, especially at later lvls when it starts to give you rares and exotics. > This is not really related to crafting though. > I am a bit confused with your post though, don't really know what you are aiming for. You don't really like lvling crafting and that I get. Most drops are actually useful for crafting. From my experience, you get almost enough mats to lvl crafting naturally during lvling your character. GW2 SHINING BLADE RECIPE UPDATEĪnd there is enough useful gear between drops, story rewards and hearth vendors to update gear while you lvl. > The gear you craft is mostly useless though if that is what you were aiming for. I want a system where crafting is more enjoyable and accessible.The game never really encourages you to craft items, it never introduces you to crafting and it doesn’t make an attempt to even guide you through it.Īll the mats I got while leveling up went directly to my storage. Why kill a world boss or even complete map events in the core game when all you get is something you put in storage and forget about?Ī good daily crafting system would be like: you need to craft this item that needs materials that drop from a particular boss/mob. Take it down, craft the item, turn it in to either the vigil/ priory/ order of whispers guild and gain some gold, achievement points or cosmetics. For a new player this adds an extra motivation to explore the world and it gives players a sense of progression. These can be dailies or a part of a longer quest. This is not about gear through completing the story. Crafting is a part of the game and the game doesn’t give it the attention it needs. > All the mats I got while leveling up went directly to my storage. And when my storage was full, I sold them on the tp or discarded them. This is not a good reward/drop system for new players. Why kill a world boss or even complete map events in the core game when all you get is something you put in storage and forget about? Rewards/drops needs to be something a player can use. Wait wait wait what? So you sold them after being full for money but it's not rewarding? If they were bloodstone dust, the blue star fragment, round yellow thing then there are items that can eat them for loot bags, if they are wood log, ore, leather section you should refine them, and if they are vial of blood, totem, claw etc.etc. ![]()
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